Nuzlocke Challenge 2: Log Two (Take Two)

  1. On Route 102, Panda and Goldeen caught a Hoothoot. Looks like the ghosts of Nuzlockes past are back for a haunting. For those counting, this is catch #4. Route 102: Caught: Hoothoot. The team’s looking way one-sided, so I’m thinking Pichu’s up for a lot of training. And by training, I mean lots and lots of grinding out experience points. I love to stop and think of what’s happening in Pokemon very literally sometimes. A girl named Panda is fighting off blobs of toxic goo (Muk) and frightening poisonous bats (Crobats) with a tiny baby electric mouse (Pichu). She’s either, brave, stupid, or ruthless, and any way you spin it, you end up with one battle-hardened Pichu.
  2. In what feels like the blink of an eye, Pichu crawled from level 3, to level 8, putting him right up at Goldeen’s side. He learned Tail Whip (yay) and Thunder Wave (less sarcastic, yay). Magnemite’s training is going to be way more tedious, even when we’re fast-forwarding through all of it. Seriously, it only knows Tackle and some other worthless move. I think Magnemite’s worth it… eventually, but this is horrible work, raising him up. I’ve always had a soft spot for Magnemite though, I think because I love the sounds they make.
  3. At level 6, Magnemite learns Thundershock and that’s enough for me. It knows a pretty okay attack that isn’t Tackle, so we can move on from this painfully boring training. I’m going to waltz right into Petalburg without training Hoothoot; Panda won’t be needing him for a while, I reckon. Goldeen knows a flying-type move, and we’re heading towards a Rock-type gym in bad odds right now anyways. Three Pokemon who are weak to Rock? Bad luck Panda, bad luck.
  4. Route 104: This is where the horn music gets a little obnoxious. Still, I’ve played this game how many times? I know it, I’m used to it, and I kind of like it by now. I traditionally catch some really great Pokemon on Route 104. On my first randomizer play-through, I caught a Spheal that I took all the way to the Elite Four, and on the last Nuzlocke I caught a Spinirak that, while it never became a crucial part of the team, it certainly went places.
  5. Finding a wild encounter on Route 104 takes forever, but a Crobat finally shows up. Disappointed that it’s not a Pokemon I already haven’t encountered, but Crobats are pretty alright. I just don’t think it’s going to learn anything great, seeing how it’s a level 5 fully-evolved Pokemon. If the first Pokeball didn’t catch it, I wasn’t going to waste another – but as luck would have it, Panda caught the winged poison-bat native to her home town of Littleroot. Route 104: Caught: Crobat.
  6. Catching a Crobat is also incredibly disappointing, when the very next thing you encounter on Route 104 is a Shellder. Really? I could have had one of those things on my team instead? Bad luck Panda, bad luck.
  7. It’s hard to get into the mindset of Panda, this early on at least. If we’re getting meta, that is. I think it’s fun to think too much about Pokemon sometimes. Stay with me on this: but imagine if a girl named Panda was actually out there, fighting wild Pokemon, forcing owls to beat up shells, and electric mice to fight other rip-off electric mice. Panda is kind of a sociopath, not thinking, perhaps, these Pokemon don’t want to just fight, get healed, fight, and get healed some more.  I like to think Panda actually likes Goldeen though; like when I battle with Goldeen it means something because she’s the starter Pokemon, but Hoothoot and Crobat? They’re extras.
  8. Heh. In the Petalburg Woods, we encounter a Nuzleaf. I mean, I have to catch that guy, his family is how we even got the name Nuzlocke, right? Magnemite takes a pounding, losing all of two health points, while Nuzleaf is paralyzed and tackled within an inch of his life. Petalburg Woods: Caught: Nuzleaf.
  9. That’s actually pretty exciting; I’ve never raised a Seedot before, so I’ve never played with a Nuzleaf. He’s dark and grass type, which isn’t bad, but he’s got no moves. Just give him a few hours with Panda, the psychopath physical trainer, and he’ll learn something.
  10. Here we are at the end of Log Two, and we’ve already got our first six Pokemon. At level 9: Goldeen. At level 8: Pichu and Magnemite. At level 6: Crobat. At level 5: Hoothoot and Nuzleaf. I’m not upset with these six, though they are certainly not the six that are going to make it all the way, if we’re lucky enough to make it all the way. Pichu, Crobat, and Hoothoot would never make it through the Rock-gym, and Magnemite is no good there unless it learns some steel-type moves. Goldeen and Nuzleaf will have to lead the pack here, and if they fail, things can get ugly. But before any of that can happen, Panda has to get out of the forest.
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